A 3D game using OpenGL made with two other team members. Player advances towards the end of a long road that is procedurally generated with blocks and obstacles while speeding up the longer the player lives. The game is optimized because of this, and is a very simple "Temple Run" esque game.
I handled menu logic, text display and was partially responsible for unit collision algorithms and detection.
Short gif of the game, detailing the gameplay and application. The speed of the game increases up to a cap if the player survives for long enough.
Blocks on the endless path are randomly generated and must be avoided or the player dies.
Menu interface of the game is shown above and is drawn using primitive cubes.